
Hi! I’m Yuchuan Zeng, a postgraduate student from China, currently studying Game Engineering at the University of Warwick.
With a strong foundation in creating models to AAA game standards, I am highly proficient in the PBR workflow. I am also skilled in using Unreal Engine, including blueprinting to create diverse shaders and effects. I also directed a team of ten members in the creation of a puzzle game demo called “Timeless
Easel” over a period of two months. Achieved a group grade of 97% awarded by Teesside University.
I have a deep passion for playing and designing games, which drives my curiosity to learn more. Currently, I am picking up my skills in C++ and HLSL alongside game design from my Game Engineering course to gain a better understanding of the field.
I consider myself a diligent, creative, and collaborative person and I am always ready for new challenges. I am actively seeking internship or full-time opportunities starting in 2025, where I can contribute and grow as part of a game development team.