Abstract
I started with a concept in Photoshop and created the basic clothing in Marvelous Designer, refining the details in ZBrush. The face, body, and hair were sculpted in ZBrush as well. I unwrapped the UVs in Maya and made the textures using Substance Designer and Painter. The final rendering was done in Substance Painter, with final touches added in Photoshop.
Character Renders



Clay Renders

Clothing Design & Model



